Showing posts with label Youtube. Show all posts
Showing posts with label Youtube. Show all posts

Friday, July 24, 2015

Stop Frame Animators

Stop Motion Films

Description of tool:

Stop motion is where you move objects and take a picture of the object. You then move the object again and take another picture. When you put the pictures all together, it appears that the object has moved. The frames are saved into a movie format. Depending on the program you use, you can add voice and music. 
 There are many stop motion apps you can use. I am going to use Stop Motion and OSnap! on the Ipad. Students in my school have done stop motion using Ipads as well. The sixth grade class in my school did a stop motion of winter events. The students had to create the objects as well as do all the pictures. 

Pedagogical use:

The uses for stop motion are endless. Students can create stop motions for every subject they learn about. Students can also choose numerous objects to make move. Students will learn patience as they have to move the object little by little and take a picture each time. 
You can create stop motions to demonstrate a concept to your students. For example, to demonstrate the seasons, you can create a stop motion that shows the motion of the sun. You could also demonstrate the path that the sun takes in the sky by using stop motion.
I personally like the idea of having students create stop motions to demonstrate an event in history or a science concept. 




Example of a stop motion using OSnap!


Example of stop motion using OSnap!




Example of stop motion using Stop Motion app

Location of tool:

OSnap! and Stop Motion can be found on the Itunes app store. If you research other stop motions using the Internet, you should be able to find a lot of them.

Cost associated with tool:

OSnap! has the option to add a toolbox for 4.99. However, it is free to use the basic tools. Stop Motion is free to use. You can add music and voice for free. You need to have the music on your Ipad because Stop Motion does not provide music for you to use.

Why you want to learn this tool:

Stop motion videos are a lot of fun to make. Your students would LOVE being able to be creative and create their own stop motion videos. The videos do take time to do; a quality stop motion could take days or week. However, stop motions are a great way for students to apply their knowledge. 
I intend on using stop motions this year in my classroom. As I was creating my own stop motions, I had a lot of ideas that I could do in my classroom running through my head. Most of my new science standards could be assessed using stop motions. Students can retell the story they read using stop motions. Students can also show how to do their math problems using stop motion. My students love taking pictures; students can use the ability to take pictures for something educational using stop motions. 

Sources:

How you (or your students) can use stop-motion animation in your classroom. (2014, March 27). Retrieved July 25, 2015, from http://blog.ed.ted.com/2014/03/27/how-you-or-your-students-can-use-stop-motion-animation-in-your-classroom/
 ISTE Standards. (2015). Retrieved July 22, 2015, from http://www.iste.org/standards4
Reeves, J. (n.d.). Animation basics: Homemade special effects - TED-Ed. Retrieved July 25, 2015, from http://ed.ted.com/lessons/animation-basics-homemade-special-effects-ted-ed 
Stop motion animation to promote literacy. (n.d.). Retrieved July 25, 2015, from http://elearning.tki.org.nz/Teaching/Learning-areas/English/Stop-motion-animation-to-promote-literacy
Yamamoto, N. (2013, January 17). KQED. Retrieved July 25, 2015, from http://blogs.kqed.org/education/2013/01/17/stop-motion-animation-in-the-elementary-classroom/

ISTE Standards:

Teachers:


  1. Facilitate and inspire student learning and creativity
    1. promote, support, and model creative and innovative thinking and inventiveness
    2. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
    3. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
    4. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environment
  2. Design and develop digital age learning experiences and assessments
    1. Design or adapt learning experiences that incorporate digital tools and resources to promote student learning and creativity
    2. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
    3. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
    4. Provide students with multiple and varied formative and summative assessments, aligned with content and technology standards, and use resulting data to inform learning and teaching
  3. Model digital age work and learning
    1. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
    2. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
    3. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
    4. Model and facilitate effective use of emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
  4. Promote and model digital citizenship and responsibility
    1. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
    2. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
    3. N/A
    4. N/A
  5. Engage in professional growth and leadership
    1. Participate in local and global learning communities to explore creative applications of technology to improve student learning
    2. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
    3. N/A
    4. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Students:


  1. Creativity and innovation
    1. Apply existing knowledge to generate new ideas, products, or processes
    2. Create original works as a means of personal or group expression
    3. Use models and simulations to explore complex systems and issues
    4. N/A
  2. Communication and collaboration
    1. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
    2. Communicate information and ideas effectively to multiple audiences using a variety of media and formats
    3. N/A
    4. Contribute to project teams to produce original works or solve problems
  3. Research and information fluency
    1. Plan strategies to guide inquiry
    2. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
    3. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
    4. N/A
  4. Critical thinking, problem solving, and decision making
    1. Identify and define authentic problems and significant questions for investigation
    2. Plan and manage activities to develop a solution or complete a project
    3. Collect and analyze data to identify solutions and/or make informed decisions
    4. Use multiple processes and diverse perspectives to explore alternative solutions
  5. Digital citizenship
    1. Advocate and practice safe, legal, and responsible use of information and technology
    2. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
    3. Demonstrate personal responsibility for lifelong learning
    4. Exhibit leadership for digital citizenship
  6. Technology operations and concepts
    1. Understand and use technology systems
    2. Select and use applications effectively and productively
    3. Troubleshoot systems and applications
    4. Transfer current knowledge to learning of new technologies

Thursday, July 23, 2015

Google Earth

Using Google Earth in the Classroom

Description:

Google Earth is a program ran through Google. It is accessible on computers or Ipads. If you use Google Earth on an Ipad, you are able to see places, businesses, panoramio photos, oceans, roads, and 3D buildings. You can also see Google Earth Gallery, My Maps, and Maps Engine. Now on the Ipad you can go to street view by placing the orange person on a road. You then get a 360 view of the area around you while standing on the road. 
While using the computer program, you can travel to the sky, moon, mars, and of course Earth. You can choose which you want to visit. When traveling to Mars, you can see the path the Mars rover has taken. The computer program has a lot of the same features of the Ipad, but you can do a lot more on the computer program. The computer program does not run on Chromebooks. Chromebooks give you the same things as an Ipad. On the computer, there are a lot of layers you can dig through.
Please note, I am going to discuss the basics of Google Earth. However, I will put a video in this post describing everything Google Earth can do. I still have more to learn about Google Earth as Google is constantly updating their apps. 

Pedagogical use:

Google Earth is a great tool for geography. Students can view different landforms as well as view the Oceans, lakes, and rivers. Students can also use Google Earth to explore the stars, moon, and Mars. Students can create field trips from around the world to share with the class. Students can also show you where their house is (my students' favorite thing to do!). When you are talking about a place in class, you can show students where the place is in Google Earth. Since Google Earth is connect to Google Maps, you can have students travel around the world. Many students will never get the chance to see outside their backyard. However, Google Earth allows them to travel around the world without leaving the classroom. 
When students give a state or country report, students can take you to certain spots using Google Earth. Students can also show the landforms, bodies of water, and major cities located in the state our country. 
Google Earth is a tool where you and students need to explore to learn. The more you explore, the more you will learn about Google Earth. 

Science Education Resource Center. (2013, June 26).Why Teach With Google Earth? Retrieved July 23, 2015, from http://serc.carleton.edu/sp/library/google_earth/why.html

Examples of Google Earth:

Google Earth star start

Mars start

Moon start 


Google Earth start page



Google Earth start on Ipad


Google Earth ipad view of North Dakota 

Google Earth ipad view of Stratosphere in Vegas

Google road view on Ipad

Location of the tool:





Google Earth is free for the computer and the Ipad. There is no cost of having this tool.

Why you want to use Google Earth:

The uses for Google Earth are endless. You can use this as a fun tool in your classroom and to enhance your lessons. I love that students can go to places they would normally not have the chance to visit. It's not the same as actually experiencing the sights. However, students are given the chance to explore outside their community through technology. Under location of the tool are Google websites where you can learn more about how to use Google Earth. Google Earth is constantly being updated through satellites and Google Maps so the information is never the same. 
Google Earth is a great way to incorporate geography into your lessons and engage students at the same time. Students will have fun getting to explore different places using technology.

Sources:

 Earth. (2015). Retrieved July 23, 2015, from https://www.google.com/earth/ 
 Earth. (2015). Retrieved July 23, 2015, from https://www.google.com/earth/learn/beginner.html
Earth. (2015). Retrieved July 23,2015, from https://www.google.com/earth/learn/advanced.html
Earth. (2015). Retrieved July 23, 2015, from https://www.google.com/earth/learn/3dbuildings.html
ISTE Standards. (2015). Retrieved July 22, 2015, from http://www.iste.org/standards4
Science Education Resource Center. (2013, June 26).Why Teach With Google Earth? Retrieved July 23, 2015, from http://serc.carleton.edu/sp/library/google_earth/why.html

ISTE Standards:

Teacher:


  1. Facilitate and inspire student learning and creativity
    1. promote, support, and model creative and innovative thinking and inventiveness
    2. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
    3. N/A
    4. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environment
  2. Design and develop digital age learning experiences and assessments
    1. N/A
    2. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
    3. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
    4. N/A
  3. Model digital age work and learning
    1. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
    2. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
    3. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
    4. Model and facilitate effective use of emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
  4. Promote and model digital citizenship and responsibility
    1. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
    2. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
    3. Promote and model digital etiquette and responsible social interaction related to the use of technology and information
    4. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools
  5. Engage in professional growth and leadership
    1. Participate in local and global learning communities to explore creative applications of technology to improve student learning
    2. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
    3. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
    4. N/A

Students:


  1. Creativity and innovation
    1. Apply existing knowledge to generate new ideas, products, or processes
    2. N/A
    3. Use models and simulations to explore complex systems and issues
    4. Identify trends and forecast possibilities
  2. Communication and collaboration
    1. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
    2. N/A
    3. N/A
    4. Contribute to project teams to produce original works or solve problems
  3. Research and information fluency
    1. Plan strategies to guide inquiry
    2. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
    3. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
    4. Process data and report results
  4. Critical thinking, problem solving, and decision making
    1. Identify and define authentic problems and significant questions for investigation
    2. Plan and manage activities to develop a solution or complete a project
    3. Collect and analyze data to identify solutions and/or make informed decisions
    4. Use multiple processes and diverse perspectives to explore alternative solutions
  5. Digital citizenship
    1. Advocate and practice safe, legal, and responsible use of information and technology
    2. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
    3. Demonstrate personal responsibility for lifelong learning
    4. Exhibit leadership for digital citizenship
  6. Technology operations and concepts
    1. Understand and use technology systems
    2. Select and use applications effectively and productively
    3. Troubleshoot systems and applications
    4. Transfer current knowledge to learning of new technologies

Wednesday, July 22, 2015

Educreations

Educreations

Description of tool:

Educreations is a way to create videos to show students how to do something. It is a lot like using a whiteboard. The only difference is that it's in a video. Educreations can be used on the computer or an Ipad. You can write on the document while recording your voice. Educreation is a great tool to use in a flipped classroom setting. Students can watch the videos if they were absent or if they need to learn the concept again. Teachers can create a class and videos to the class for students to watch. The students have a class code they would use when setting up an account for Educreations. I like how you can import pictures and write on the pictures. The thing to remember is that you have to draw on the whiteboard in order for the students to see what you are doing. The students can not see what you're mouse is doing like a screencast. 

Pedagogical uses;

Depending on the plan you choose with Educreations, students and teachers can create videos. However, if you choose the free plan, you can create videos and share them with your students through various ways. Teachers can create videos that students can watch at home in a flipped classroom setting. The students could then do their assignment when they came to class. Students can create videos, depending on the plan you choose, and share them with their teaching. 
Educreations can be an instructional tool or an assessment tool. Students can create a video showing the teacher what they learned from a lesson or showing their understanding of a concept. For example, a student can create a video showing understanding of how to multiply numbers. The teacher can watch the video and determine if the student understands the concept. I really like Educreations for a flipped classroom setting. Students can watch the video as many times as they would like, if you allow them to, and gain knowledge of a concept before coming to your classroom.

Example of Educrations:

Just a note: when you watch these, your volume may need to be turned down. I used two different microphones and on the second video, my voice is really loud. I also get really excited about the information in my videos. Just pretend like you are in third grade. 



How to create an Educreations:

I apologize for the siren sound. I am currently on vacation in Las Vegas and recording these videos in my hotel room.



Cost of the tool:

The basic tool which you can record and share lessons is free. In the free version, you get the basic whiteboard tools which you see in the video above. You can create and join classes as well as save one draft at a time. You get 50MB of storage space and email support.
In the Pro Classroom version, you get one teacher and forty plus students. It is 8.25/month billed annually or 11.99 month-to-month. In this version, you can export videos, save unlimited drafts, and 5GB of storage per user. You also get advanced whiteboard tools. You can import docs, maps, and more in this version. You also get priority email support. I like this version if you want more specific and detailed videos. The cost isn't terrible either if you plan on using this as a part of your lessons on a regular basis.
Educreations also has an ProSchool version where ten or more teachers can have teacher and student management. All the students get the pro version, and it has in-app features on an Ipad. You have unlimited storage space and dedicated support. The cost is 1495 a year. However, if your school likes this tool and plans on using it on a regular basis, it may be cost efficient.


Why you want to learn this tool:

Like Edpuzzle, this is a great tool to use if you flip your classroom. Students can learn a new concept while watching a video. You can show students how to do something while actually doing it and not just talking. Students can watch the video as many times as they like and the videos don't take very long to make. If you upgrade to the pro version, you get a lot of great tools and can truly make videos more exciting.
 Educreations is a tool to implement if you want an easy way to create videos for a flipped classroom. The videos are easily embedded into a website, blog, or LMS. Students can watch the videos as part of an assignment and the teacher can keep the videos as long as the storage capacity isn't met.

Sources:

ISTE Standards. (2015). Retrieved July 22, 2015, from http://www.iste.org/standards
Teach anything to anyone from anywhere. (n.d.). Retrieved July 22, 2015, from https://www.educreations.com/ 

ISTE Standards:

Teacher:

1. Facilitate and inspire student learning and creativity

    1. Promote, support, and model creative and innovative thinking and inventiveness
    2. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
    3. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
    4. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environment
2. Design and develop digital age learning experiences and assessments

  1. Design or adapt learning experiences that incorporate digital tools and resources to promote student learning and creativity
  2. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
  3. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
3. Model digital age work and learning

  1. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
  2. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
  3. Model and facilitate effective use of emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
4. Promote and model digital citizenship and responsibility

  1. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
  2. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools

Students:

1. Creativity and innovation

    1. Apply existing knowledge to generate new ideas, products, or processes
    2. Create original works as a means of personal or group expression
2. Communication and collaboration

  1. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
  2. Communicate information and ideas effectively to multiple audiences using a variety of media and formats
  3. Contribute to project teams to produce original works or solve problems
3. Research and information fluency

  1. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
  2. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
  3. Process data and report results
4. Critical thinking, problem solving, and decision making

  1. Identify and define authentic problems and significant questions for investigation
  2. Plan and manage activities to develop a solution or complete a project
  3. Collect and analyze data to identify solutions and/or make informed decisions
  4. Use multiple processes and diverse perspectives to explore alternative solutions
5. Digital citizenship

  1. Advocate and practice safe, legal, and responsible use of information and technology
  2. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
  3. Demonstrate personal responsibility for lifelong learning
  4. Exhibit leadership for digital citizenship
6. Technology operations and concepts

  1. Understand and use technology systems
  2. Select and use applications effectively and productively
  3. Troubleshoot systems and applications
  4. Transfer current knowledge to learning of new technologies

How to Create an Edpuzzle Video

How to Create an Edpuzzle Video

This is a video on how to create an Edpuzzle video. I get really nervous when creating videos, so there are some mistakes. However, it shows you how easy Edpuzzle is to use!