Showing posts with label mind maps. Show all posts
Showing posts with label mind maps. Show all posts

Thursday, June 25, 2015

Copyright, FairUse, Creative Commons, Plagiarism, Mind Maps

Module 2
Module 2 addressed copyright laws. It is crucial that a teacher is aware of the copyright laws so the teacher and the school doesn't face consequences. It was a lot of knowledge, but it was useful. The big thing to remember about copyright is that everyone who creates something is the owner. In order to not get in trouble, you need to make you read the disclaimer and right of use on websites. I found that most things a person is able to use. If you are unsure, contact the author of the item you would like to use. 

Fair Use is the ability to use something someone creates as long as its for educational purposes. It is important to still read the usage terms before using the author's work.

Creative Commons is a website where a person can copyright their creation. There are six different ways a person can copyright their work. It all depends on how much control they want to give the user. The copyrights rang from using the item with changes commercially while giving the author credit to not being able to use the item commercially and still giving credit to the author. There are images that go along with each item so a person is aware of the copyright use. 

The different Creative Common Licenses
Credit: Sheri Okland
Plagiarism was touched on briefly. Prior classes and knowledge has taught me that you can't copy a person's words unless you directly quote what the author is stating. Also, it is very important to cite everything you use. It is better to be safe than sorry when it comes to plagiarism. There are a lot of great websites to help a person cite their work. For example; easybib.org allows you to type in the information and creates the citation for you. 

Mind Maps is a great tool to create a graphic organizer. Both teachers and students can use this tool as this tool is very user friendly depending on the website you use. Students can create graphic organizers for writing then use the organizers to write their paragraphs. Students can also create graphic organizers for various subjects. The ideas connect together nicely and the mind maps are easily saved for later access. 

This module had a lot of great tools I will use in my classroom. The mind maps are an easy way for students to use technology and create graphic organizers at the same time. The mind map I created for copyright usage I will use next year to teach my students to cite their information. If the students learn this skill at a young age, citing will be a lot easier when they get into high school! I will also use the currently I made in PowerPoint. The way I created the currently will also be great for when I create parking lot slips where students can post their questions for me, the teacher. Overall, I learned a lot this module and I'm excited to use what I learned in my classroom. 

Sources:
  • https://bb.vcsu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_3_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_10455_1%26url%3D 
  • https://bubbl.us/
  • https://drive.google.com/file/d/0B-rOh7btx4EhN1pRUElNRm4yVnc/view
  • https://drive.google.com/file/d/0B-rOh7btx4EhcmJPT1FUbjhYaW8/view
  • https://youtu.be/5oY8v49PMGo 





Copyright Map

Copyright Map
Module 2 required me to make a copyright map. This map will help students identify the different areas of copyright and give the students a change to see how to avoid copyrighting an author's work. 
An example of a mind map
https://bubbl.us/mind map
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Description of tool:

I used Bubble.Us to create my mind map. I found this to be the easiest mind map to use. You start with the first bubble and type in the title of your mind map. You then hit control+enter to create a new bubble. You can put as many bubbles as you want. However, the more you put, the smaller your mind map will be as an image. The tool is user friendly and would be easy for upper elementary, middle school, and higher school students to use. 

Pedagogical uses:

Students could use this tool to create graphic organizers. The organizer could be used for writing or any subject where the students need to put ideas down on paper. The students could then use the graphic organizer to expand their knowledge on a subject. 

Location of the tool:


Cost of tool:

A premium account allows the user to have endless mind maps, the ability to attach images and files, as well as backup services for $6 a month.
An annual account allows the user to have unlimited mind maps, the ability to attach images and files, as well as backup service for $59 a year.
A user can also start a free trial for to try a premium account before buying. 
A free account allows the user to have 3 mind maps. 

Why use this tool?

This tool would be a great way for students to brainstorm and incorporate technology. The students can see their ideas visually. When the students are finished with the mind map, they can download it and print it off to have a paper copy if they need one. The tool is easy to use and it is a fun way to get students to see how a mind map can help the students bring their ideas together. 

Sources

Bubbl.us | brainstorm and mind map online. (n.d.). Retrieved June 30, 2015, from https://bubbl.us/mindmap
ISTE Standards. (2015). Retrieved June 30, 2015, from http://www.iste.org/standards
Okland, S. (n.d.). EDUC 675 Teaching with 21st Century Tools. Retrieved June 30, 2015, from https://bb.vcsu.edu/webapps/portal/frameset.jsp?

ISTE Standards:


Teachers:

1. Facilitate and inspire student learning and creativity
a. Promote, support, and model creative and innovative thinking and inventiveness.
c. Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

2. Design and develop digital age learning experiences and assessments.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

Students:

1. Creativity and innovation
a. Apply existing knowledge to generate new ideas, products, or processes.
c. Use models and simulations to explore complex systems and issues.

2. Communication and collaboration
b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats.

3. Research and information fluency
a. Plan strategies to guide inquiry

6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and productively
d. Transfer current knowledge to learning of new technologies