Tuesday, June 16, 2015

Plickers

Plickers 
Description of the tool: 
Plicker is a website that teachers can create questions for students. Teachers are able to assess students without the use of student devices. Students hold up two different cards depending on their answer. The cards are printed out on the computer and can be reused. Teachers can get real formative feedback in a timely manner. The students think that they are playing a game, when actually, the teacher is assessing the students' understanding of concepts crucially taught in the classroom.

Cost of tool:
Plickers is a free app that can be downloaded onto Apple and Android devices. The students need the provided cards to answer the questions and the teacher needs an Apple or Android device with Plicker running.

Location of the tool: 
Plickers can be found at https://plickers.com/.

Why a teacher would want this tool: 
Plickers is a great way to assess students without giving them a paper and pencil tests. The teacher gets immediate feedback about the questions asked. A teacher can look at the results immediately using a device with Plickers. The teacher can then discuss missed learning and review the questions still do not understand. It is a great way to incorporate technology into a classroom without costing the teacher anything. Plickers does not take long to set up and is very user friendly.
5 questions from Plickers 
Plickers Cards 
An example of Plickers questions
This is a question that asks students to identify one of the seven continents. 















Sources:
Okland, S. (n.d.). EDUC 675 Teaching with 21st Century Tools. Retrieved June 30, 2015, from https://bb.vcsu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_3_1&url=/webapps/blackboard/execute/launcher?type=Course&id=_10455_1&url=


Plickers. (2015). Retrieved June 30, 2015, from https://plickers.com/classes/557f5da11d07a4030098e88f

ISTE Standards:
Teachers: 
2A: Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
2D: Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching.

Students:
1. Creativity and innovation
a. Apply existing knowledge to generate new ideas, products, or processes
2. Communication and collaboration
a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
3. Digital citizenship
b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
6. Technology operations and concepts
a. Understand and use technology systems



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