Friday, June 12, 2015

Skitch

Skitch 
Description of the Tool:
Skitch is a tool that helps teachers write on worksheets and annotate lessons. Teachers can help students focus on what's important in a lesson and help lead students through a lesson. The tool allows teachers to type, underline, and draw arrows on the pdf document. The app is free to use on various sources such as an Ipad or a computer. Students also can have access to skitch and write on lessons teachers provide them. The teachers and students can then go over the lessons to check for understanding. 



Example of a Skitch document
This is a third-grade reading lesson on making generalizations. 
Example of a Skitch document
This is a third-grade math lesson on rounding to the nearest ten and hundred. 

Location of the Tool:
Skitch can be found at https://evernote.com/skitch/. 

Cost of the Tool:
It is free to download unless you want the pro version. The premium version is 49.99 a year. Teachers also have the option for a plus version which is 24.99. This version allows teachers more options and more access.
Why a Teacher Wants this Tool:
This tool allows teachers to actively show students how to do a worksheet. The students can also do the worksheet with the teacher. Instead of the teacher having to do the lesson on a whiteboard, the teacher can write on the pdf document and share the document with the students. The tool can be used across many surfaces, so the students can use an Ipad while the teacher uses a computer. The tool allows teachers to take charge of the lesson and show the students images from everyone around the web. Teachers can point out things students should know, and allow students to have new discoveries. 

ISTE standards:
Teacher:
1. Facilitate and inspire student learning and creativity
a. promote, support, and model creative and innovative thinking and inventiveness
2. Design and develop digital age learning experiences and assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources
3. Model digital age work and learning
c. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

Students:
1. Creativity and innovation
a. Apply existing knowledge to generate new ideas, products, or processes
c. Use models and simulations to explore complex systems and issues
2. Communication and collaboration
a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
3. Research and information fluency
b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
4. Critical thinking, problem solving, and decision making
a. Identify and define authentic problems and significant questions for investigation
5. Digital citizenship
c. Demonstrate personal responsibility for lifelong learning
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and productively 

Resources:
 Skitch.pdf. (n.d.). Retrieved June 13, 2015, from https://drive.google.com/file/d/0B-rOh7btx4EhcWg1MTMteDFvVU0/view  

 Evernote. (n.d.). Retrieved June 13, 2015, from http://evernote.com/skitch 

 ISTE Standards Teachers. (n.d.). Retrieved June 13, 2015, from http://www.iste.org/docs/pdfs/20-14_ISTE_Standards-T_PDF.pdf  

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